Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 14 | 14% |
| AK-47 | 11 | 46% |
| M4A4 | 6 | 33% |
| USP-S | 4 | 25% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/83 | 14 bomb 0:15 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 35/83 | 7 1:23 | 1 kill (AK-47) T | 1.0 |
| 37/83 | 13 1:44 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 50/83 | 8 1:44 | 1 kill (AK-47), 1 headshot T | 0.5 |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | вop was killed 330 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:45 | hold | held with 741, 587 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before 741) |
| 2 1:45 | hold | held with Бравл Старсер, 679 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before Бравл Старсер) |
| 2 1:45 | hold | held with rondo, 316 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after rondo) |
| 2 1:45 | hold | held with вop, 376 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after вop) |
| 2 1:43 | trade | 741 was killed 445 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:27 | peek together | peeked the same enemy as rondo, 719 ms before them - early - you went first, alone |
| 4 1:38 | trade | rondo was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:10 | trade | Бравл Старсер was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:40 | trade | 741 was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:37 | in their way | stood between rondo and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 14 bomb 0:17 | trade | 741 was killed 292 units away: you traded in 2,406 ms (pros: 625 ms) |
| 16 1:37 | trade | rondo was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | USP-S | 94 ms | 94 ms | 0.5° | ||
| 2 1:44 | hit by them | XM1014 | 2234 ms | – | 6.6° | ||
| 2 1:44 | hit by them | Nova | 1172 ms | – | 12.4° | ||
| 2 1:42 | killed by them | Nova | 2938 ms | 2938 ms | 12.4° | ||
| 3 1:27 | killed by them | M4A1-S | 125 ms | 125 ms | 0.7° | ||
| 4 1:25 | killed by them | M4A4 | 500 ms | 2016 ms | 1.3° | ||
| 4 1:24 | hit them | P90 | 344 ms | – | 4.5° | ||
| 5 1:30 | killed by them | M4A1-S | 453 ms | 547 ms | 2.1° | ||
| 6 1:43 | killed by them | AK-47 | 156 ms | 156 ms | 8.0° | ||
| 7 1:23 | killed them | AK-47 | 312 ms | 609 ms | 6.0° | ||
| 7 1:14 | killed by them | AWP | 297 ms | 297 ms | 16.1° | ||
| 8 1:44 | hit by them | MP9 | 297 ms | – | 21.1° | ||
| 8 1:44 | killed them | AK-47 | 344 ms | 344 ms | 24.8° | ||
| 8 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:20 | killed by them | AWP | 547 ms | 547 ms | 4.2° | ||
| 9 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:45 | killed by them | AWP | 422 ms | 422 ms | 0.5° | ||
| 11 1:46 | hit by them | Nova | 422 ms | – | 4.1° | ||
| 11 1:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | killed by them | M4A1-S | 375 ms | 562 ms | 2.5° | ||
| 13 1:46 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:44 | killed them | USP-S | 406 ms | 406 ms | 0.3° | ||
| 13 1:40 | hit them | P2000 | 219 ms | – | 0.8° | ||
| 13 1:35 | hit by them | Glock-18 | 109 ms | – | 1.8° | ||
| 13 1:27 | killed by them | Glock-18 | 1250 ms | 1250 ms | 0.5° | ||
| 14 bomb 0:15 | hit by them | SSG 08 | 281 ms | – | 0.2° | ||
| 14 bomb 0:15 | killed them | Desert Eagle | 359 ms | 359 ms | 0.2° | ||
| 14 bomb 0:10 | killed by them | AK-47 | 172 ms | 172 ms | 1.0° | ||
| 15 1:36 | killed by them | M4A1-S | 641 ms | 1172 ms | 3.5° | ||
| 16 1:35 | killed by them | AK-47 | 547 ms | 844 ms | 7.2° | ||
| 16 1:35 | hit them | M4A4 | 719 ms | – | 4.9° | ||
| 17 1:47 | killed by them | AWP | 312 ms | 312 ms | 1.8° | ||
| 18 1:34 | killed by them | AK-47 | 766 ms | 1047 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:42 | Desert Eagle | 908 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 39% | |
| 3 1:28 | AK-47 | 1104 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 55% / 55% | |
| 4 1:25 | P90 | 1556 | fine - pros would have fired it too | 0/11 | 7 bullets after pros would have stopped | 66% / 66% | |
| 4 1:24 | P90 | 1552 | aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first | 2/9 | cut short (a death, a reload); 1 bullet after pros would have stopped | 1% / 47% | |
| 5 1:30 | AK-47 | 811 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 19% / 60% | |
| 7 1:23 | AK-47 | 261 | fired while moving (192 u/s), too fast to be accurate - stop first | 4/6 | killed them | 3% / 60% | |
| 7 1:14 | AK-47 | 138 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 53% | |
| 8 1:44 | AK-47 | 104 | fine - pros would have fired it too | 1/5 | killed them | 48% / 62% | |
| 10 1:46 | AK-47 | 2252 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 42% | |
| 12 1:37 | AK-47 | 277 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 50% | |
| 13 1:44 | USP-S | 902 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/1 | killed them | 48% / 51% | |
| 13 1:27 | USP-S | 1287 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 44% / 50% | |
| 14 bomb 0:15 | Desert Eagle | 646 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 23% / 50% | |
| 16 1:36 | M4A4 | 497 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 0% / 53% |
Throws
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.