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Dust II, lost 5-13 · Sat 17 Oct, 16:50

СКДЩ ДОН

The match

Aim

344 msTTD382 msTTK4.5°Crosshair↓23%1st bullet38%Spray20%Head54%Counter-strafe

Scoreboard

30ADR50%KAST

Positioning

Shots

10/14Rushed↓0/1Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P901414%
AK-471146%
M4A4633%
USP-S425%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/8314 bomb 0:15 1 kill (Deagle), 1 headshot CT2.5
35/837 1:23 1 kill (AK-47) T1.0
37/8313 1:44 1 kill (USP-S), 1 headshot CT1.0
50/838 1:44 1 kill (AK-47), 1 headshot T0.5

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeвop was killed 330 units away: not traded within 5 s (pros: 1,641 ms)
2 1:45 holdheld with 741, 587 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before 741)
2 1:45 holdheld with Бравл Старсер, 679 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before Бравл Старсер)
2 1:45 holdheld with rondo, 316 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after rondo)
2 1:45 holdheld with вop, 376 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after вop)
2 1:43 trade741 was killed 445 units away: not traded within 5 s (pros: 625 ms)
3 1:27 peek togetherpeeked the same enemy as rondo, 719 ms before them - early - you went first, alone
4 1:38 traderondo was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
8 1:10 tradeБравл Старсер was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
11 1:40 trade741 was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
12 1:37 in their waystood between rondo and an enemy they could see, for 438 ms (pros: 125 ms at a time)
14 bomb 0:17 trade741 was killed 292 units away: you traded in 2,406 ms (pros: 625 ms)
16 1:37 traderondo was killed 792 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 paradisekilled by themUSP-S94 ms94 ms0.5°
2 1:44 БогданТрофимовичhit by themXM10142234 ms–6.6°
2 1:44 ItsMantashit by themNova1172 ms–12.4°
2 1:42 ItsMantaskilled by themNova2938 ms2938 ms12.4°
3 1:27 БогданТрофимовичkilled by themM4A1-S125 ms125 ms0.7°
4 1:25 Agnostickilled by themM4A4500 ms2016 ms1.3°
4 1:24 Agnostichit themP90344 ms–4.5°
5 1:30 cspyliakilled by themM4A1-S453 ms547 ms2.1°
6 1:43 paradisekilled by themAK-47156 ms156 ms8.0°
7 1:23 Agnostickilled themAK-47312 ms609 ms6.0°
7 1:14 ItsMantaskilled by themAWP297 ms297 ms16.1°
8 1:44 ItsMantashit by themMP9297 ms–21.1°
8 1:44 ItsMantaskilled themAK-47344 ms344 ms24.8°
8 1:22 БогданТрофимовичhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:20 paradisekilled by themAWP547 ms547 ms4.2°
9 1:36 БогданТрофимовичhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 БогданТрофимовичkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:45 paradisekilled by themAWP422 ms422 ms0.5°
11 1:46 ItsMantashit by themNova422 ms–4.1°
11 1:33 paradisekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 ItsMantaskilled by themM4A1-S375 ms562 ms2.5°
13 1:46 БогданТрофимовичhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:44 БогданТрофимовичkilled themUSP-S406 ms406 ms0.3°
13 1:40 cspyliahit themP2000219 ms–0.8°
13 1:35 paradisehit by themGlock-18109 ms–1.8°
13 1:27 paradisekilled by themGlock-181250 ms1250 ms0.5°
14 bomb 0:15 paradisehit by themSSG 08281 ms–0.2°
14 bomb 0:15 paradisekilled themDesert Eagle359 ms359 ms0.2°
14 bomb 0:10 Agnostickilled by themAK-47172 ms172 ms1.0°
15 1:36 БогданТрофимовичkilled by themM4A1-S641 ms1172 ms3.5°
16 1:35 Agnostickilled by themAK-47547 ms844 ms7.2°
16 1:35 Agnostichit themM4A4719 ms–4.9°
17 1:47 ItsMantaskilled by themAWP312 ms312 ms1.8°
18 1:34 ItsMantaskilled by themAK-47766 ms1047 ms1.8°

Shots

You fired 10 of your 14 first shots too soon: 6 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. 8 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:42 ItsMantasDesert Eagle908aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)8% / 39%
3 1:28 БогданТрофимовичAK-471104fine - pros would have fired it too0/4cut short (a death, a reload)55% / 55%
4 1:25 AgnosticP901556fine - pros would have fired it too0/117 bullets after pros would have stopped66% / 66%
4 1:24 AgnosticP901552aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first2/9cut short (a death, a reload); 1 bullet after pros would have stopped1% / 47%
5 1:30 cspyliaAK-47811fired while moving (110 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)19% / 60%
7 1:23 AgnosticAK-47261fired while moving (192 u/s), too fast to be accurate - stop first4/6killed them3% / 60%
7 1:14 ItsMantasAK-47138fired while moving (107 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 53%
8 1:44 ItsMantasAK-47104fine - pros would have fired it too1/5killed them48% / 62%
10 1:46 paradiseAK-472252fine - pros would have fired it too0/1cut short (a death, a reload)38% / 42%
12 1:37 ItsMantasAK-47277aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)10% / 50%
13 1:44 БогданТрофимовичUSP-S902fired while moving (103 u/s), too fast to be accurate - stop first1/1killed them48% / 51%
13 1:27 paradiseUSP-S1287fired while moving (215 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)44% / 50%
14 bomb 0:15 paradiseDesert Eagle646aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them23% / 50%
16 1:36 AgnosticM4A4497fired while moving (109 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)0% / 53%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 24 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 12 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.