Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 44 | 32% |
| Glock-18 | 18 | 50% |
| M4A1-S | 17 | 29% |
| M4A4 | 15 | 80% |
| USP-S | 13 | 31% |
| Desert Eagle | 7 | 14% |
| AK-47 | 6 | 67% |
| XM1014 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/83 | 7 1:29 | 3 kills (M4A4 ×3), 1 headshot, in 34.8 s T | 4.5 |
| 13/83 | 17 bomb 0:33 | 3 kills (M4A4 ×2, USP-S), 2 headshots, in 26.3 s CT | 3.5 |
| 22/83 | 11 1:43 | 2 kills (AK-47 ×2), all headshots, in 2.9 s T | 2.4 |
| 25/83 | 8 1:13 | 1 kill (M4A4), 1 through smoke, 1 headshot T | 2.1 |
| 44/83 | 9 1:35 | 1 kill (AK-47), 1 through smoke T | 0.7 |
| 69/83 | 12 1:19 | 2 kills (MP7, M4A1-S), 1 headshot, in 67.3 s T | -0.4 |
| 78/83 | 1 1:35 | 1 kill (Glock), 1 headshot T | -1.1 |
| 83/83 | 2 1:41 | 1 kill (Glock) T | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:42 | 1v5 before the plant T · 58 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 12 0:12 | 1v3 before the plant T · 16 HP · Long A | lost - died later, after 1 kill · first fight won, saw them first |
| 14 bomb 0:10 | 1v3 after the plant CT · 100 HP · CT Spawn · decided as it began | lost - died in the first fight · they saw them first |
| 16 bomb 0:18 | 1v2 after the plant CT · 100 HP · B Doors | lost - died in the first fight · they saw them first |
| 17 bomb 0:34 | 1v4 after the plant CT · 100 HP · B Doors | lost - died later, after 3 kills · first fight won, saw each other |
Flashes
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | good | blinded paradise 3.7 s (1.0 s white), БогданТрофимович 3.4 s (0.8 s white) вop peeked БогданТрофимович 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 6 1:48 | good | blinded paradise 3.7 s (1.0 s white), БогданТрофимович 3.5 s (0.8 s white) |
| 6 1:31 | wasted | no enemy blinded for long; blinded rondo 1.0 s holding Long Doors - safe |
| 7 1:38 | wasted | no enemy blinded for long; blinded rondo 3.9 s on the move through Upper Tunnel - safe; blinded 741 4.5 s holding Upper Tunnel - safe |
| 9 1:03 | misled a peek | barely blinded paradise 2.6 s (0.3 s white) the enemy was barely blinded, and Бравл Старсер peeked paradise 1.2 s after the pop; got hit first |
| 10 1:48 | good | blinded cspylia 3.5 s (0.9 s white), БогданТрофимович 3.2 s (0.6 s white) |
| 12 0:32 | wasted | no enemy blinded for long |
Throws
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:26 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 246 units away |
| 15 1:16 | punished | killed by Agnostic 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1049 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | вop was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:43 | trade | СКДЩ ДОН was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:45 | hold | held with СКДЩ ДОН, 679 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after СКДЩ ДОН) |
| 2 1:45 | trade | вop was killed 388 units away: you traded in 3,891 ms (pros: 1,641 ms) |
| 2 1:44 | trade | rondo was killed 310 units away: you traded in 3,547 ms (pros: 1,641 ms) |
| 2 1:43 | peek together | peeked the same enemy as 741, 188 ms after them - a double peek |
| 2 1:43 | in their way | stood between 741 and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 2 1:43 | line of fire | stood in 741's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:43 | trade | 741 was killed 45 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:42 | trade | СКДЩ ДОН was killed 516 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:39 | hold | held with rondo, 487 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:39 | hold | held with 741, 457 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:36 | line of fire | stood in rondo's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:31 | line of fire | stood in rondo's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:27 | peek together | peeked the same enemy as rondo, 141 ms before them - a double peek |
| 6 1:21 | trade | rondo was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:34 | trade | вop was killed 388 units away: you traded in 4,188 ms (pros: 1,641 ms) |
| 7 1:30 | hold | held with rondo, 168 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before rondo) |
| 7 1:26 | hold | held with rondo, 311 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after rondo) |
| 7 1:25 | trade | rondo was killed 158 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:20 | line of fire | stood in СКДЩ ДОН's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 9 1:35 | trade | СКДЩ ДОН was killed 100 units away: you traded in 766 ms (pros: 969 ms) |
| 10 1:45 | trade | СКДЩ ДОН was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:40 | trade | 741 was killed 137 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:33 | trade | СКДЩ ДОН was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:12 | trade | вop was killed 240 units away: you traded in 844 ms (pros: 625 ms) |
| 13 1:34 | trade | вop was killed 706 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | СКДЩ ДОН was killed 893 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:24 | trade | 741 was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:45 | trade | rondo was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | hold | held with СКДЩ ДОН, 769 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 bomb 0:18 | trade | 741 was killed 381 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:34 | trade | rondo was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:46 | trade | 741 was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | P2000 | 484 ms | – | 3.2° | ||
| 1 1:45 | hit them | Glock-18 | 906 ms | – | 0.8° | ||
| 1 1:37 | hit them | Glock-18 | 0 ms | – | 1.5° | ||
| 1 1:37 | killed them | Glock-18 | 406 ms | 1734 ms | 3.0° | ||
| 1 1:35 | killed by them | USP-S | 219 ms | 219 ms | 0.9° | ||
| 2 1:43 | hit them | Glock-18 | 219 ms | – | 6.9° | ||
| 2 1:42 | killed them | Glock-18 | 797 ms | 1797 ms | 15.9° | ||
| 2 1:41 | killed by them | Nova | 375 ms | 375 ms | 0.8° | ||
| 3 1:23 | hit them | Desert Eagle | 4359 ms | – | 51.5° | ||
| 3 1:17 | killed by them | Nova | 1391 ms | 4031 ms | 14.4° | ||
| 5 1:17 | killed by them | M4A1-S | 359 ms | 359 ms | 0.7° | ||
| 6 1:43 | hit them | MP7 | 453 ms | – | 5.1° | ||
| 6 1:41 | hit by them | AK-47 | 1766 ms | – | 17.6° | ||
| 6 1:26 | hit them | MP7 | 391 ms | – | 1.2° | ||
| 7 1:30 | killed them | M4A4 | 422 ms | 594 ms | 4.6° | ||
| 7 1:17 | hit by them | M4A4 | 422 ms | – | 10.8° | ||
| 7 1:17 | killed them | M4A4 | 500 ms | 688 ms | 51.3° | ||
| 7 bomb 0:26 | killed them | M4A4 | 688 ms | 953 ms | 7.0° | ||
| 8 1:14 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:10 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:16 | hit them | AK-47 | 375 ms | – | 12.6° | ||
| 9 1:02 | killed by them | AWP | 391 ms | 391 ms | 1.2° | ||
| 10 1:00 | hit them | AK-47 | 281 ms | – | 3.7° | ||
| 10 1:00 | killed by them | AWP | 344 ms | 344 ms | 3.0° | ||
| 11 1:43 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:40 | hit by them | FAMAS | 344 ms | – | 12.3° | ||
| 11 1:40 | killed them | AK-47 | 406 ms | 406 ms | 23.4° | ||
| 11 1:33 | killed by them | M4A1-S | 734 ms | 734 ms | 4.3° | ||
| 12 1:19 | killed them | MP7 | 47 ms | 609 ms | 4.1° | ||
| 12 0:15 | hit them | M4A4 | 922 ms | – | 7.7° | ||
| 12 0:14 | hit by them | AK-47 | 1344 ms | – | 1.5° | ||
| 12 0:11 | killed them | M4A1-S | 1141 ms | 1234 ms | 52.9° | ||
| 12 0:08 | killed by them | M4A1-S | 234 ms | 234 ms | 2.8° | ||
| 13 1:10 | killed by them | USP-S | 562 ms | 562 ms | 1.0° | ||
| 14 bomb 0:06 | hit them | P2000 | 719 ms | – | 52.0° | ||
| 14 bomb 0:04 | killed by them | Glock-18 | 2281 ms | 2281 ms | 5.3° | ||
| 15 1:15 | killed by them | AK-47 | 391 ms | 391 ms | 4.7° | ||
| 16 bomb 0:06 | killed by them | M4A4 | 891 ms | 984 ms | 34.3° | ||
| 17 bomb 0:33 | killed them | USP-S | 859 ms | 1188 ms | 0.8° | ||
| 17 bomb 0:13 | killed them | M4A4 | 734 ms | 828 ms | 5.6° | ||
| 17 bomb 0:07 | hit by them | AK-47 | 422 ms | – | 11.9° | ||
| 17 bomb 0:06 | killed them | M4A4 | 500 ms | 500 ms | 2.4° | ||
| 17 bomb 0:03 | killed by them | AK-47 | 359 ms | 750 ms | 1.4° | ||
| 18 1:43 | hit them | XM1014 | 422 ms | – | 4.2° | ||
| 18 1:42 | hit by them | AK-47 | 656 ms | – | 7.2° | ||
| 18 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1195 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 1 1:37 | Glock-18 | 1008 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/3 | 11% / 36% | ||
| 1 1:35 | Glock-18 | 1095 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 2 1:43 | Glock-18 | 416 | fine - pros would have fired it too | 1/4 | 42% / 43% | ||
| 2 1:42 | Glock-18 | 330 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 5/9 | killed them | 5% / 57% | |
| 3 1:26 | Desert Eagle | 1952 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 6% / 53% | ||
| 3 1:25 | Desert Eagle | 1947 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 5% / 31% | ||
| 3 1:24 | Desert Eagle | 1946 | fine - pros would have fired it too | 0/1 | 21% / 43% | ||
| 3 1:23 | Desert Eagle | 1946 | fine - pros would have fired it too | 1/1 | 31% / 43% | ||
| 3 1:22 | Desert Eagle | 1947 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 7% / 48% | ||
| 3 1:18 | Desert Eagle | 1266 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 44% | |
| 3 1:17 | Desert Eagle | 1204 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 57% | |
| 6 1:43 | MP7 | 1077 | fired while moving (210 u/s), too fast to be accurate - stop first | 4/30 | cut short (a death, a reload); 18 bullets after pros would have stopped | 4% / 51% | |
| 6 1:26 | MP7 | 1225 | fired while moving (76 u/s), too fast to be accurate - stop first | 4/8 | 57% / 63% | ||
| 7 1:30 | M4A4 | 435 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/7 | killed them | 25% / 52% | |
| 7 1:17 | M4A4 | 488 | fine - pros would have fired it too | 2/8 | killed them | 49% / 49% | |
| 7 bomb 0:26 | M4A4 | 542 | fine - pros would have fired it too | 4/8 | killed them | 59% / 59% | |
| 9 1:16 | AK-47 | 299 | fine - pros would have fired it too | 2/7 | 72% / 72% | ||
| 10 1:00 | AK-47 | 1064 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 45% / 48% | |
| 11 1:40 | AK-47 | 462 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 12 1:19 | MP7 | 293 | fine - pros would have fired it too | 6/12 | killed them | 66% / 67% | |
| 12 1:07 | M4A1-S | 1627 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 13% / 60% | |
| 12 0:37 | M4A1-S | 1109 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 21% / 61% | ||
| 12 0:15 | M4A1-S | 1525 | fine - pros would have fired it too | 2/6 | 40% / 46% | ||
| 12 0:14 | M4A1-S | 1525 | fine - pros would have fired it too | 0/4 | 28% / 44% | ||
| 12 0:14 | M4A1-S | 1526 | fine - pros would have fired it too | 1/4 | 27% / 44% | ||
| 12 0:11 | M4A1-S | 41 | fine - pros would have fired it too | 2/5 | killed them | 43% / 59% | |
| 13 1:20 | USP-S | 1364 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 46% | |
| 13 1:19 | USP-S | 1364 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 45% | |
| 13 1:18 | USP-S | 1367 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 42% | |
| 14 bomb 0:06 | USP-S | 327 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 57% / 57% | |
| 17 bomb 0:33 | USP-S | 1796 | fine - pros would have fired it too | 2/2 | killed them | 20% / 41% | |
| 17 bomb 0:13 | M4A4 | 1589 | fine - pros would have fired it too | 2/3 | killed them | 65% / 65% | |
| 17 bomb 0:07 | M4A4 | 590 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/7 | killed them | 8% / 46% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
