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Dust II, won 13-5 · Sat 17 Oct, 16:50

AgnosticGold Nova Master

The match

Aim

375 msTTD774 msTTK2.8°Crosshair↓41%1st bullet42%Spray23%Head75%Counter-strafe

Scoreboard

88ADR94%KAST

Positioning

Shots

23/43Rushed↓10/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43438%
AK-473336%
M4A1-S1421%
Galil AR1346%
Desert Eagle560%
FAMAS540%
Glock-18475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/834 1:30 2 kills (M4A4 ×2), in 6.9 s CT3.5
15/835 1:16 1 kill (M4A4), a wallbang, 1 headshot CT3.0
28/8316 1:35 2 kills (AK-47 ×2), 1 headshot, in 23 s T1.4
29/836 1:21 1 kill (M4A4), 1 through smoke CT1.4
32/8314 bomb 0:24 2 kills (AK-47 ×2), in 14.3 s T1.3
41/8318 1:31 1 kill (Galil), 1 headshot T0.8
43/8315 1:15 2 kills (AK-47 ×2), 1 headshot, in 8 s T0.8
56/833 0:17 1 kill (M4A4), 1 headshot CT0.3
61/839 1:07 1 kill (Deagle), 1 headshot CT-0.1
63/8313 1:34 1 kill (Glock), 1 headshot T-0.2
74/8312 1:25 2 kills (M4A1-S ×2), 1 headshot, in 76.3 s CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:15 1v3 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other
15 1:27 1v4 before the plant T · 100 HP · Top Midlost - died later, after 2 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:30 goodblinded Бравл Старсер 3.7 s (1.0 s white), rondo 3.1 s (0.6 s white); blinded themselves 3.4 s on the move through Extended A - safe
8 1:26 goodblinded вop 4.3 s (1.5 s white), 741 4.0 s (1.2 s white), СКДЩ ДОН 3.7 s (1.0 s white)
12 1:08 wastedbarely blinded вop 0.6 s (0.0 s white)
16 bomb 0:20 wastedbarely blinded Бравл Старсер 0.9 s (0.1 s white)
17 bomb 0:18 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 16 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:25 exposedan HE at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1286 units away, thrown in the open; a running throw
8 1:15 punishedkilled by Бравл Старсер 1.8 s after throwing a smoke at Extended A, before the gun was ready - out of the enemy's view (through a smoke or a wall)
12 1:27 punishedhit by 741 with an HE out at Lower Tunnel, 0.6 s before the throw - seen by 1 enemy for 1.6 s, the nearest 341 units away

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 21 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:14 вopBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 bomb 0:30 rondoLong Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:25 tradeБогданТрофимович was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
5 1:03 tradecspylia was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
6 1:27 holdheld with ItsMantas, 438 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,828 ms after ItsMantas)
6 1:26 tradeItsMantas was killed 379 units away: you traded in 4,938 ms (pros: 1,641 ms)
6 1:18 holdheld with cspylia, 404 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:15 tradecspylia was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 tradeItsMantas was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
8 1:16 tradeБогданТрофимович was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
9 1:16 tradecspylia was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
11 1:43 tradeItsMantas was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
12 0:11 tradeparadise was killed 782 units away: you traded in 2,891 ms (pros: 2,031 ms)
13 1:34 tradeItsMantas was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
13 1:05 tradeparadise was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:27 holdheld with cspylia, 574 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms after cspylia)
14 bomb 0:26 tradecspylia was killed 546 units away: you traded in 1,984 ms (pros: 625 ms)
14 bomb 0:15 tradeparadise was killed 760 units away: you traded in 4,609 ms (pros: 2,031 ms)
16 bomb 0:28 holdheld with paradise, 690 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before paradise)
16 bomb 0:20 holdheld with paradise, 689 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 328 ms before paradise)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
3 0:17 741killed themM4A4297 ms391 ms2.8°
4 1:32 741killed themM4A4328 ms2047 ms1.6°
4 1:32 741hit by themGalil AR781 ms–1.2°
4 1:25 СКДЩ ДОНkilled themM4A4500 ms2016 ms1.3°
4 1:24 СКДЩ ДОНhit by themP90344 ms–4.5°
5 1:22 вophit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:16 вopkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:00 741killed by themM4A1-S1922 ms2328 ms17.4°
5 0:59 741hit themM4A42281 ms–9.8°
6 1:21 rondokilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 вophit by themMP7484 ms–1.5°
6 1:12 741killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 СКДЩ ДОНkilled by themAK-47312 ms609 ms6.0°
8 1:14 Бравл Старсерkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:07 rondokilled themDesert Eagle2500 ms2500 ms49.2°
9 1:06 741killed by themAK-473531 ms4234 ms3.2°
9 1:06 741hit themDesert Eagle3172 ms–50.9°
10 1:19 741hit themM4A4766 ms–5.6°
10 1:19 741killed by themAK-47797 ms1000 ms44.4°
11 1:40 741hit themFAMAS250 ms–6.0°
11 1:40 Бравл Старсерhit themFAMAS344 ms–12.3°
11 1:40 Бравл Старсерkilled by themAK-47406 ms406 ms23.4°
12 1:28 741hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:25 741killed themM4A1-S1156 ms1250 ms7.6°
12 0:08 Бравл Старсерkilled themM4A1-S234 ms234 ms2.8°
13 1:35 вopkilled themGlock-18281 ms1156 ms2.2°
13 bomb 0:30 rondohit themGlock-18344 ms–2.2°
13 bomb 0:19 rondokilled by themUSP-S422 ms422 ms1.9°
14 bomb 0:26 вophit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:25 вopkilled themAK-47406 ms500 ms1.8°
14 bomb 0:25 вophit by themMP7438 ms–12.4°
14 bomb 0:10 СКДЩ ДОНkilled themAK-47172 ms172 ms1.0°
15 1:26 rondohit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 Бравл Старсерkilled themAK-47391 ms391 ms4.7°
15 1:09 741hit by themM4A41016 ms–48.6°
15 1:07 741killed themAK-47375 ms703 ms1.6°
15 1:05 вopkilled by themM4A4328 ms594 ms2.8°
16 1:35 СКДЩ ДОНkilled themAK-47547 ms844 ms7.2°
16 1:35 СКДЩ ДОНhit by themM4A4719 ms–4.9°
16 bomb 0:28 вophit by themAK-47609 ms–23.2°
16 bomb 0:28 вopkilled themAK-47703 ms703 ms12.5°
16 bomb 0:20 741killed by themM4A4562 ms562 ms5.7°
17 1:31 rondohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 rondohit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:28 rondohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:07 Бравл Старсерhit themAK-47422 ms–11.9°
17 bomb 0:06 Бравл Старсерkilled by themM4A4500 ms500 ms2.4°
18 1:47 вophit themGalil AR234 ms–1.7°
18 1:47 rondohit themGalil AR312 ms–0.4°
18 1:32 rondokilled themGalil AR359 ms1062 ms2.0°
18 1:31 rondohit by themMP7875 ms–12.3°
18 bomb 0:35 вopkilled by themDesert Eagle234 ms609 ms1.4°

Shots

You fired 23 of your 43 first shots too soon: 13 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 0:17 741M4A4563fine - pros would have fired it too2/5killed them58% / 58%
4 1:32 741M4A41115fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
4 1:31 741M4A41113fine - pros would have fired it too1/424% / 46%
4 1:30 741M4A41114fine - pros would have fired it too1/3killed them70% / 70%
4 1:25 СКДЩ ДОНM4A41555fired while moving (159 u/s), too fast to be accurate - stop first1/24% / 47%
4 1:24 СКДЩ ДОНM4A41552fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
4 1:24 СКДЩ ДОНM4A41552fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
4 1:24 СКДЩ ДОНM4A41552fine - pros would have fired it too1/2killed them64% / 64%
5 1:00 741M4A4680too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/8cut short (a death, a reload)30% / 55%
6 1:13 вopM4A41285aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 53%
7 1:23 СКДЩ ДОНM4A4231fine - pros would have fired it too0/3cut short (a death, a reload)53% / 53%
9 1:07 rondoDesert Eagle147fine - pros would have fired it too3/5killed them49% / 51%
10 1:19 741M4A4511fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 57%
10 1:19 741M4A4510fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%
11 1:41 741FAMAS567fired while moving (178 u/s), too fast to be accurate - stop first1/61% / 54%
11 1:40 Бравл СтарсерFAMAS463fired while moving (97 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)17% / 62%
12 1:25 741M4A1-S418fired while moving (115 u/s), too fast to be accurate - stop first2/10killed them31% / 52%
12 1:06 Бравл СтарсерM4A1-S1627aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/36% / 57%
12 0:09 Бравл СтарсерM4A1-S815fired while moving (108 u/s), too fast to be accurate - stop first0/42% / 55%
12 0:08 Бравл СтарсерM4A1-S796fired while moving (171 u/s), too fast to be accurate - stop first1/2killed them9% / 46%
13 1:35 вopGlock-18860fine - pros would have fired it too2/5killed them34% / 52%
13 bomb 0:30 rondoGlock-181453fine - pros would have fired it too1/132% / 39%
14 bomb 0:25 вopAK-47665fired while moving (81 u/s), too fast to be accurate - stop first2/6killed them26% / 56%
14 bomb 0:10 СКДЩ ДОНAK-47504fine - pros would have fired it too1/4killed them65% / 65%
15 1:26 rondoAK-471666aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/13% / 46%
15 1:15 Бравл СтарсерAK-471036fired while moving (79 u/s), too fast to be accurate - stop first1/2killed them4% / 53%
15 1:10 741AK-471480fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 44%
15 1:10 741AK-471520aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 50%
15 1:09 741AK-471525fired while moving (75 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 50%
15 1:09 741AK-471526fired while moving (81 u/s), too fast to be accurate - stop first0/412% / 50%
15 1:07 741AK-471619fine - pros would have fired it too1/267% / 67%
15 1:07 741AK-471621aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them23% / 48%
15 1:05 вopAK-471679aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)9% / 44%
16 1:35 СКДЩ ДОНAK-47493fired while moving (78 u/s), too fast to be accurate - stop first4/9killed them21% / 48%
16 bomb 0:28 вopAK-47575too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target1/7killed them10% / 56%
16 bomb 0:20 741AK-47618aim far off: your crosshair was about 7.5 player widths (245 units) off their body - get on target first0/2cut short (a death, a reload)2% / 62%
17 1:28 rondoAK-47995fired while moving (75 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
17 1:28 rondoAK-47999fired while moving (87 u/s), too fast to be accurate - stop first0/21% / 61%
17 bomb 0:07 Бравл СтарсерAK-47598fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
18 1:47 вopGalil AR1128fine - pros would have fired it too3/575% / 75%
18 1:32 rondoGalil AR1019fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 53%
18 1:31 rondoGalil AR994fine - pros would have fired it too1/4killed them64% / 64%
18 bomb 0:35 вopGalil AR1339aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)21% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.