Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 34 | 38% |
| AK-47 | 33 | 36% |
| M4A1-S | 14 | 21% |
| Galil AR | 13 | 46% |
| Desert Eagle | 5 | 60% |
| FAMAS | 5 | 40% |
| Glock-18 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/83 | 4 1:30 | 2 kills (M4A4 ×2), in 6.9 s CT | 3.5 |
| 15/83 | 5 1:16 | 1 kill (M4A4), a wallbang, 1 headshot CT | 3.0 |
| 28/83 | 16 1:35 | 2 kills (AK-47 ×2), 1 headshot, in 23 s T | 1.4 |
| 29/83 | 6 1:21 | 1 kill (M4A4), 1 through smoke CT | 1.4 |
| 32/83 | 14 bomb 0:24 | 2 kills (AK-47 ×2), in 14.3 s T | 1.3 |
| 41/83 | 18 1:31 | 1 kill (Galil), 1 headshot T | 0.8 |
| 43/83 | 15 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 8 s T | 0.8 |
| 56/83 | 3 0:17 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 61/83 | 9 1:07 | 1 kill (Deagle), 1 headshot CT | -0.1 |
| 63/83 | 13 1:34 | 1 kill (Glock), 1 headshot T | -0.2 |
| 74/83 | 12 1:25 | 2 kills (M4A1-S ×2), 1 headshot, in 76.3 s CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:15 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 15 1:27 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · saw each other |
Flashes
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:30 | good | blinded Бравл Старсер 3.7 s (1.0 s white), rondo 3.1 s (0.6 s white); blinded themselves 3.4 s on the move through Extended A - safe |
| 8 1:26 | good | blinded вop 4.3 s (1.5 s white), 741 4.0 s (1.2 s white), СКДЩ ДОН 3.7 s (1.0 s white) |
| 12 1:08 | wasted | barely blinded вop 0.6 s (0.0 s white) |
| 16 bomb 0:20 | wasted | barely blinded Бравл Старсер 0.9 s (0.1 s white) |
| 17 bomb 0:18 | wasted | no enemy blinded for long |
Throws
19 grenades: 16 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:25 | exposed | an HE at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1286 units away, thrown in the open; a running throw |
| 8 1:15 | punished | killed by Бравл Старсер 1.8 s after throwing a smoke at Extended A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 12 1:27 | punished | hit by 741 with an HE out at Lower Tunnel, 0.6 s before the throw - seen by 1 enemy for 1.6 s, the nearest 341 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:14 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 bomb 0:30 | Long A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:25 | trade | БогданТрофимович was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:03 | trade | cspylia was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:27 | hold | held with ItsMantas, 438 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,828 ms after ItsMantas) |
| 6 1:26 | trade | ItsMantas was killed 379 units away: you traded in 4,938 ms (pros: 1,641 ms) |
| 6 1:18 | hold | held with cspylia, 404 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:15 | trade | cspylia was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | trade | ItsMantas was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:16 | trade | БогданТрофимович was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:16 | trade | cspylia was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:43 | trade | ItsMantas was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:11 | trade | paradise was killed 782 units away: you traded in 2,891 ms (pros: 2,031 ms) |
| 13 1:34 | trade | ItsMantas was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:05 | trade | paradise was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:27 | hold | held with cspylia, 574 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms after cspylia) |
| 14 bomb 0:26 | trade | cspylia was killed 546 units away: you traded in 1,984 ms (pros: 625 ms) |
| 14 bomb 0:15 | trade | paradise was killed 760 units away: you traded in 4,609 ms (pros: 2,031 ms) |
| 16 bomb 0:28 | hold | held with paradise, 690 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before paradise) |
| 16 bomb 0:20 | hold | held with paradise, 689 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 328 ms before paradise) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 3 0:17 | killed them | M4A4 | 297 ms | 391 ms | 2.8° | ||
| 4 1:32 | killed them | M4A4 | 328 ms | 2047 ms | 1.6° | ||
| 4 1:32 | hit by them | Galil AR | 781 ms | – | 1.2° | ||
| 4 1:25 | killed them | M4A4 | 500 ms | 2016 ms | 1.3° | ||
| 4 1:24 | hit by them | P90 | 344 ms | – | 4.5° | ||
| 5 1:22 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:16 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:00 | killed by them | M4A1-S | 1922 ms | 2328 ms | 17.4° | ||
| 5 0:59 | hit them | M4A4 | 2281 ms | – | 9.8° | ||
| 6 1:21 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | hit by them | MP7 | 484 ms | – | 1.5° | ||
| 6 1:12 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | killed by them | AK-47 | 312 ms | 609 ms | 6.0° | ||
| 8 1:14 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:07 | killed them | Desert Eagle | 2500 ms | 2500 ms | 49.2° | ||
| 9 1:06 | killed by them | AK-47 | 3531 ms | 4234 ms | 3.2° | ||
| 9 1:06 | hit them | Desert Eagle | 3172 ms | – | 50.9° | ||
| 10 1:19 | hit them | M4A4 | 766 ms | – | 5.6° | ||
| 10 1:19 | killed by them | AK-47 | 797 ms | 1000 ms | 44.4° | ||
| 11 1:40 | hit them | FAMAS | 250 ms | – | 6.0° | ||
| 11 1:40 | hit them | FAMAS | 344 ms | – | 12.3° | ||
| 11 1:40 | killed by them | AK-47 | 406 ms | 406 ms | 23.4° | ||
| 12 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:25 | killed them | M4A1-S | 1156 ms | 1250 ms | 7.6° | ||
| 12 0:08 | killed them | M4A1-S | 234 ms | 234 ms | 2.8° | ||
| 13 1:35 | killed them | Glock-18 | 281 ms | 1156 ms | 2.2° | ||
| 13 bomb 0:30 | hit them | Glock-18 | 344 ms | – | 2.2° | ||
| 13 bomb 0:19 | killed by them | USP-S | 422 ms | 422 ms | 1.9° | ||
| 14 bomb 0:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:25 | killed them | AK-47 | 406 ms | 500 ms | 1.8° | ||
| 14 bomb 0:25 | hit by them | MP7 | 438 ms | – | 12.4° | ||
| 14 bomb 0:10 | killed them | AK-47 | 172 ms | 172 ms | 1.0° | ||
| 15 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | killed them | AK-47 | 391 ms | 391 ms | 4.7° | ||
| 15 1:09 | hit by them | M4A4 | 1016 ms | – | 48.6° | ||
| 15 1:07 | killed them | AK-47 | 375 ms | 703 ms | 1.6° | ||
| 15 1:05 | killed by them | M4A4 | 328 ms | 594 ms | 2.8° | ||
| 16 1:35 | killed them | AK-47 | 547 ms | 844 ms | 7.2° | ||
| 16 1:35 | hit by them | M4A4 | 719 ms | – | 4.9° | ||
| 16 bomb 0:28 | hit by them | AK-47 | 609 ms | – | 23.2° | ||
| 16 bomb 0:28 | killed them | AK-47 | 703 ms | 703 ms | 12.5° | ||
| 16 bomb 0:20 | killed by them | M4A4 | 562 ms | 562 ms | 5.7° | ||
| 17 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:07 | hit them | AK-47 | 422 ms | – | 11.9° | ||
| 17 bomb 0:06 | killed by them | M4A4 | 500 ms | 500 ms | 2.4° | ||
| 18 1:47 | hit them | Galil AR | 234 ms | – | 1.7° | ||
| 18 1:47 | hit them | Galil AR | 312 ms | – | 0.4° | ||
| 18 1:32 | killed them | Galil AR | 359 ms | 1062 ms | 2.0° | ||
| 18 1:31 | hit by them | MP7 | 875 ms | – | 12.3° | ||
| 18 bomb 0:35 | killed by them | Desert Eagle | 234 ms | 609 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 0:17 | M4A4 | 563 | fine - pros would have fired it too | 2/5 | killed them | 58% / 58% | |
| 4 1:32 | M4A4 | 1115 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 4 1:31 | M4A4 | 1113 | fine - pros would have fired it too | 1/4 | 24% / 46% | ||
| 4 1:30 | M4A4 | 1114 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 4 1:25 | M4A4 | 1555 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/2 | 4% / 47% | ||
| 4 1:24 | M4A4 | 1552 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 4 1:24 | M4A4 | 1552 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 4 1:24 | M4A4 | 1552 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 5 1:00 | M4A4 | 680 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/8 | cut short (a death, a reload) | 30% / 55% | |
| 6 1:13 | M4A4 | 1285 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 53% | |
| 7 1:23 | M4A4 | 231 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 53% / 53% | |
| 9 1:07 | Desert Eagle | 147 | fine - pros would have fired it too | 3/5 | killed them | 49% / 51% | |
| 10 1:19 | M4A4 | 511 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 57% | |
| 10 1:19 | M4A4 | 510 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 52% | |
| 11 1:41 | FAMAS | 567 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/6 | 1% / 54% | ||
| 11 1:40 | FAMAS | 463 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 17% / 62% | |
| 12 1:25 | M4A1-S | 418 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/10 | killed them | 31% / 52% | |
| 12 1:06 | M4A1-S | 1627 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | 6% / 57% | ||
| 12 0:09 | M4A1-S | 815 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/4 | 2% / 55% | ||
| 12 0:08 | M4A1-S | 796 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/2 | killed them | 9% / 46% | |
| 13 1:35 | Glock-18 | 860 | fine - pros would have fired it too | 2/5 | killed them | 34% / 52% | |
| 13 bomb 0:30 | Glock-18 | 1453 | fine - pros would have fired it too | 1/1 | 32% / 39% | ||
| 14 bomb 0:25 | AK-47 | 665 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/6 | killed them | 26% / 56% | |
| 14 bomb 0:10 | AK-47 | 504 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 15 1:26 | AK-47 | 1666 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 3% / 46% | ||
| 15 1:15 | AK-47 | 1036 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/2 | killed them | 4% / 53% | |
| 15 1:10 | AK-47 | 1480 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 44% | |
| 15 1:10 | AK-47 | 1520 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 50% | |
| 15 1:09 | AK-47 | 1525 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 50% | |
| 15 1:09 | AK-47 | 1526 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/4 | 12% / 50% | ||
| 15 1:07 | AK-47 | 1619 | fine - pros would have fired it too | 1/2 | 67% / 67% | ||
| 15 1:07 | AK-47 | 1621 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 23% / 48% | |
| 15 1:05 | AK-47 | 1679 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 44% | |
| 16 1:35 | AK-47 | 493 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/9 | killed them | 21% / 48% | |
| 16 bomb 0:28 | AK-47 | 575 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 10% / 56% | |
| 16 bomb 0:20 | AK-47 | 618 | aim far off: your crosshair was about 7.5 player widths (245 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 62% | |
| 17 1:28 | AK-47 | 995 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 59% | |
| 17 1:28 | AK-47 | 999 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/2 | 1% / 61% | ||
| 17 bomb 0:07 | AK-47 | 598 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 18 1:47 | Galil AR | 1128 | fine - pros would have fired it too | 3/5 | 75% / 75% | ||
| 18 1:32 | Galil AR | 1019 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 53% | |
| 18 1:31 | Galil AR | 994 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 18 bomb 0:35 | Galil AR | 1339 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 45% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
